editing styles: Traditional & alternative
editing principles:
- Cause- Effect
- Action Continuity
- Construction of time
- Construction of Space
- Eye- line Matching
- Graphic Relation
causality principles (example)
- Jumping from a car
- The car is on fire
- An explosion
3-2-1 This order suggests that there is an explosion and then the car bursts into flames : and as a result, the people have to jump out.
2-1-3 If the sequence is changed to 2-1-3, it appears that as a result of a fir, passengers jump out of the car just in time as the car explodes.
3-2-1 And finally, in this scenario, people jump from the car after a fire causes a devastating explosion!
editing permutations
Multiplication Principle of combinatorics- we need to multiply to find the total permutations
This is a great opportunity to use shorthand factorial notation.
continuity edits
It combines related shots into a sequence without breaking the flow of the previous shot. It will give a sense of consistency in a story within time and the physical space.
cutaways & inserts
Cutaway- it takes the audience attention away from the character or main action to show something else to show a view of the outside of the main character’s environment
Insert- any shot with the purpose to focus the viewers attention to a specific detail within a scene. Usually a close up or a extreme close up.
reaction shots
Demonstrates how he characters within the story respond to the issue at hand.
Edit must include these response to create emotion and make the message clear.
match on action
Editor cuts from one shot to another and matches the action of the shots. the sequence has better ‘flow’ if you cut on action, instead of cutting within pauses.
cross cuts
Also known as parallel editing, cuts between two difference scenes that are happening at the same time in different spaces.
you can tell two simultaneous stories at once.